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出自UXGuide.net
iPhone 人机界面设计规范(中英对照)
iPhone Human Interface Guidelines
- 简介
Introduction - 第一部分:设计你的 iPhone 软件产品
Part I: Planning Your iPhone Software Product - 第二部分:为你的 iPhone 软件设计用户界面
Part II: Designing the User Interface of Your iPhone Application
原文最后更新于:2010 年 3 月 24 日。(修订历史)
第一部分:设计你的 iPhone 软件产品Part I: Planning Your iPhone Software Product
This part of iPhone Human Interface Guidelines describes ways to think about designing and developing software for iPhone OS. Read the chapters in Part I to learn about the different types of software you can develop for iPhone OS and the design principles you can use to inform your work. You’ll also learn how to apply those principles to specific aspects and tasks in your application, so you can create a superlative product that provides an intuitive and compelling user interface.
iPhone 人机界面设计规范的这个部分描述了设计和开发iPhone OS软件的方法。通过这个部分的阅读,你将了解到可以为iphone OS创建的软件类型以及你可以在工作中应用的设计准则。 同时你将得知如何在软件的各个方面细化的应用这些准则,从而开发出具有漂亮易用界面的杰出产品。
- 处理常见任务
Handling Common Tasks- 启动
Starting - 停止
Stopping - 管理设置或配置选项
Managing Settings or Configuration Options - 支持复制和粘贴
Supporting Copy and Paste - 支持撤消和重做
Supporting Undo and Redo - 启用推送通知
Enabling Push Notifications - 使你的程序具有无障碍特性
Making Your Application Accessible - 提供搜索功能并显示搜索结果
Providing Search and Displaying Search Results - 利用用户的位置
Using the User’s Location - 处理方向变化
Handling Orientation Changes - 使用声音
Using Sound - 提供选择
Providing Choices - 提供许可协议
Providing a License Agreement
- 启动
第二部分:为你的 iPhone 软件设计用户界面Part II: Designing the User Interface of Your iPhone Application
User interface elements in iPhone OS include views and controls. Views provide content regions with well-defined sets of functionality. Controls are graphic objects that cause instant actions or visible results. Although all an application’s views and controls are contained in the application’s single window, users see and interact with them in screens, which roughly correspond to different visual states in the application.
iPhone OS 的用户界面元素包括视图和控件。视图为内容提供定义良好的功能集。控件是引起即时行动或可视结果的图形对象。尽管所有的视图和控件都包含于应用程序窗口,用户在屏幕上察看它们并且与它们交互,这些屏幕大致对应于应用程序不同的视觉状态。
iPhone OS defines the standard appearance of these user interface elements, and delivers consistent behaviors that users expect. Read the chapters in Part II to learn about the types of user interface elements available and how to use them to build the user interface of your application.
iPhone OS 定义这些用户界面元素的标准外观,并提供与用户期望一致的行为。阅读第二部分的各个章节,可以了解所有可用的用户界面元素类型以及如何使用它们来构建你的应用程序的用户界面。
其他
感谢下列各位对本文翻译所做的贡献:
- Wes Xu
- Wills Zhang
- Davis Yu
- Dean Bao
- Ginger Xu
《iPhone Human Interface Guidelines》原文版权属 Apple Inc. 所有。本翻译仅用于学术交流,请勿转载。详情参考 版权说明。