windows:Visuals/sound

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声音
Sound

目录


“声音”是用户体验的音频元素。如果使用恰当,声音可以成为与用户建立非语言甚至是情感关系沟通的有效形式。声音可以单独使用,也可以作为视觉 UI 的补充。例如,给通知添加声音效果能够使其更容易被注意到,尤其是在事件发生时用户并没有看着屏幕的情况。

Aa511278_Sound01(en-us,MSDN_10).png


在“声音”控制面板项的“声音”选项卡中,用户能够修改系统声音设置。

本文涵盖了在程序中对声音的使用,包括用于对事件及用户操作的响应,以及将程序的声音控制集成至 Windows 中。此处并不涉及音乐或语音的使用。

注:通知品牌宣传相关的设计规范请参考各自相应的章节。


这样的用户界面是否正确?

考虑以下问题,以判断是否应当使用声音:


Design concepts

Typically sound achieves any or all of the following purposes:

Certain sounds can fulfill several of these purposes at once. The Windows Vista Startup sound, for example, indicates that the startup process has completed and the desktop is ready for use. It also provides a powerful form of product branding and even momentarily engages users.

Sounds that fulfill none of these purposes should likely be eliminated.


Inappropriate use of sound

Despite the benefits of sound, appropriate use of sound requires significant restraint—to do otherwise can make a program annoying and distracting. Users will turn off their sound completely if they become annoyed by frequent, repetitive, jarring, disrupting, poorly designed sounds; in part this is because by its very nature, sound demands attention and is hard to ignore. For tips on finding a reasonable balance, see the Sound design guidelines.

Because the drawbacks of using sound can easily outweigh the benefits, use sound only when there is a clear advantage. When in doubt, don't use sound.


Make sound supplemental

Even if the sound is used appropriately, there are many situations where sound might not be effective for all users:

For these reasons, sound used for notifications and feedback should never be the only method of communication, but rather should supplement visual or textual cues.


Desirable characteristics of sound

In general, sounds should be:

With sound, less is more. The ideal sound effect is one that users barely notice, but they would miss if it were absent.

A common misconception is that sounds for critical events need to be loud and jarring to get the user's attention. This isn't true, because sound is really meant to be a supplemental means of communication. In the case of a critical error message, its presentation (perhaps in a modal dialog box), its icon (an error icon), and its text and tone all combine to communicate the nature of the error. An effective error sound can be slightly louder than the typical Windows sound, but need not be significantly louder.


Characteristics of Windows Vista sounds

Beyond this general call for minimalism, the Windows Vista sound aesthetic uses light, pure tones, and glassy and airy sounds, with a soft fade-in and fade-out (soft "edges") to prevent abrupt, jarring, percussive effects. They are designed to feel subtle, gentle, and consonant. Windows Vista sounds use echo, reverb, and equalization to attain a natural, ambient feel.

The default sound scheme for Windows Vista doesn't generally use instrumental or recognizable everyday sounds that are overly specific or musical. Examples of sounds it avoids are musical instruments such as pianos or percussion instruments, animal sounds, environmental noises, speech, voices, movie-like sound effects, or other sounds of humans. Also, Windows Vista sounds are not meant to be perceived as music (that is, as long, multi-note melodies). This makes Windows Vista sounds functionally distinct from other types of sounds.

Because the Windows Vista sounds were professionally designed to have the desirable characteristics and appeal to a broad audience, consider using these built-in Windows sounds whenever appropriate.


Designing your own sounds

If you must create your own sounds, design them to have the previously described characteristics. Strive to make them complement their associated tasks or events.

Understand that creating original sounds is difficult to do well—especially for sounds intended for a broad audience. Sound can be a polarizing design element. For every user who loves a sound, there will be many who dislike it.

Design the sounds for your program as a group to feel like they are related variations on a theme. Your program's auditory experience should be coordinated with its visual experience. Also, the "tone" of the sounds should be coordinated with the tone of the text. Consider how text with a pleasant, natural tone can be undermined when accompanied by harsh, alarming sounds.


If you do only four things...

  1. Use sound with restraint—make sure there is a clear overall user benefit. When in doubt, don't use sound.
  2. Use the built-in Windows sounds whenever appropriate.
  3. If you design your own sounds, make sure they have the desirable sound characteristics and as a whole feel like variations on a theme.
  4. Don't assume that sounds need to be loud and jarring to get the user's attention.


Usage patterns

Sounds have several usage patterns:

Action completion

Sonically notifies users when a long-running, user initiated action completes successfully.

Aa511278_Sound02(en-us,MSDN_10).png


In this example, the dialog box plays a sound to notify users that the download has completed.

Action failure

Sonically notifies users when a long-running, user initiated action fails.

Aa511278_Sound03(en-us,MSDN_10).png


In this example, Windows plays a sound to notify users that the backup operation has failed.

Important system event

Sonically alerts users of important system events or status that require immediate attention.

Aa511278_Sound04(en-us,MSDN_10).png


In this example, users are alerted that their low battery requires immediate attention.

FYI

Sonically notifies users of potentially useful, relevant information.

Because this information usually doesn't require immediate attention, an FYI sound provides subtle feedback without breaking the user's flow.

Aa511278_Sound05(en-us,MSDN_10).png


In this example, a sound plays when a contact signs in to an instant messaging service.

Sound effect

Sonically provides feedback to user interactions.

Provides real-world or styled sound feedback that is appropriate for the interaction. Sound effects often sound as though the user is manipulating a real-world, physical object. Sometimes referred to as Foley.

Aa511278_Sound06(en-us,MSDN_10).png


In this example, the minimize window sound effect sounds like a real-world object is being reduced in size.

Branding sounds

A sound provided to enhance the user experience though emotional impact and, as a side effect, promote the product brand.

Branding sounds are best when synchronized to visual events, especially UI transitions such as the display of a program window. True sound brands indicate the source of goods, similar to a trademarked word or logo, and are relatively uncommon.

Aa511278_Sound07(en-us,MSDN_10).png


In this example, Windows startup is a branded transitional experience.


Guidelines

Usage


Playback


Sound selection


Windows system sounds


Sound design

When creating your own sounds:


Mixing

Aa511278_Sound08(en-us,MSDN_10).png
The Windows Vista volume mixer allows users to control the main volume setting as well as the volume for each program that is currently playing audio.


Windows integration


DirectSound programming issues


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